Play Liquid Glass Beta

Play Liquid Glass Beta

A delightful and elegant new way to design software arrives at Play.

A delightful and elegant new way to design software arrives at Play.

Get Started for Free

Head to our site on desktop to
download Play for macOS.

Real

Bring your ideas to life in Play and export directly to Xcode.

Real

Bring your ideas to life in Play and export directly to Xcode.

Native

Connect with popular APIs like OpenAI, Spotify, Weather, and more.

Native

Connect with popular APIs like OpenAI, Spotify, Weather, and more.

Easy

All interactions in your designs are fully functional once in Xcode.

Easy

All interactions in your designs are fully functional once in Xcode.

Swift

Keep your app up-to-date with your latest designs by re-exporting.

Swift

Keep your app up-to-date with your latest designs by re-exporting.

Design with Native iOS 26 Elements
More sophisticated than Figma.
More approachable than Origami.
More realistic than both. 

Variables

Variables

Conditions

Conditions

Expressions & Logic

Expressions

Loops

Loops

Event Listeners

Event Listeners

Prefabs

Prefabs

Animate Blocks

Animate Blocks

Haptics

Haptics

Speech

Speech

Pan & Drag

Pan & Drag

Scroll Triggers

Scroll Triggers

Video & Audio

Video & Audio

Responsive Prototypes

Responsive

Spring Animations

Spring Animations

Rive

Rive

Changelog

Before you begin using Play Liquid Glass beta, make sure you meet the requirements below.

macOS 26 Tahoe

iOS 26 Beta

Play Beta

v0.3 · June 10

Liquid Glass Containers, UI Alert & Menus

Nav Bar

  1. New button layout and tint color support; separators adapt to Liquid Glass style

  2. Progressive blur style by default when Blur is set to "Default" on Nav Bar Settings

  3. When another a page is presented (using Native Go to Page), it can be dismissed by swiping right anywhere on the screen, not just on the left edge.

  1. Tab Bar

    1. New UI and selection interaction supported. Precise height of the tab bar is a WIP.

    2. Some of the new features, such as UITabBarMinimizeBehavior and UITabBarAccessory, will require the addition of UITabBarController, which will be in a future update.

  2. Liquid Glass Material

    1. Adds support for the new Glass Effect:

      1. Tint Color

      2. Interactivity (whether it reacts to user input or not)

      3. User Interface Style (light, dark, auto)

      4. Vibrancy (if a child node is using a supported color)

  3. Glass Effect Container

    1. We have created a new "container style" element in Play, which works similar to a Z Stack.

    2. It expects two or more Glass Effect Material elements as children. It works by setting a minimal spacing between the materials that requires them to start merging.

  4. Native Button

    1. Adds supports for Glass and Prominent Glass as button styles.

    2. These use Glass Material to conform with Liquid Glass

  5. Other native elements (Segmented Controller, UIMenu, UIAlert etc)

    1. If already in use by projects made prior to iOS 26, should just work. There might be small bugs here and there that COULD be caused by Apple's Beta, so we need to be vigilant and fix them as we go, as well as test on newer versions of iOS.

Design Guidelines ↗

Developer Documentation ↗

Play Documentation ↗

v0.3 · June 10

Liquid Glass Containers, UI Alert & Menus

Nav Bar

  1. New button layout and tint color support; separators adapt to Liquid Glass style

  2. Progressive blur style by default when Blur is set to "Default" on Nav Bar Settings

  3. When another a page is presented (using Native Go to Page), it can be dismissed by swiping right anywhere on the screen, not just on the left edge.

  1. Tab Bar

    1. New UI and selection interaction supported. Precise height of the tab bar is a WIP.

    2. Some of the new features, such as UITabBarMinimizeBehavior and UITabBarAccessory, will require the addition of UITabBarController, which will be in a future update.

  2. Liquid Glass Material

    1. Adds support for the new Glass Effect:

      1. Tint Color

      2. Interactivity (whether it reacts to user input or not)

      3. User Interface Style (light, dark, auto)

      4. Vibrancy (if a child node is using a supported color)

  3. Glass Effect Container

    1. We have created a new "container style" element in Play, which works similar to a Z Stack.

    2. It expects two or more Glass Effect Material elements as children. It works by setting a minimal spacing between the materials that requires them to start merging.

  4. Native Button

    1. Adds supports for Glass and Prominent Glass as button styles.

    2. These use Glass Material to conform with Liquid Glass

  5. Other native elements (Segmented Controller, UIMenu, UIAlert etc)

    1. If already in use by projects made prior to iOS 26, should just work. There might be small bugs here and there that COULD be caused by Apple's Beta, so we need to be vigilant and fix them as we go, as well as test on newer versions of iOS.

Design Guidelines ↗

Developer Documentation ↗

Play Documentation ↗

v0.3 · June 10

Liquid Glass Nav Bar & Swift Buttons

Nav Bar
  1. New button layout and tint color support; separators adapt to Liquid Glass style

  2. Progressive blur style by default when Blur is set to "Default" on Nav Bar Settings

  3. When another a page is presented (using Native Go to Page), it can be dismissed by swiping right anywhere on the screen, not just on the left edge.

Tab Bar
  1. New UI and selection interaction supported. Precise height of the tab bar is a WIP.

  2. Some of the new features, such as UITabBarMinimizeBehavior and UITabBarAccessory, will require the addition of UITabBarController, which will be in a future update.

Liquid Glass Material
  1. Adds support for the new Glass Effect:

    1. Tint Color

    2. Interactivity (whether it reacts to user input or not)

    3. User Interface Style (light, dark, auto)

    4. Vibrancy (if a child node is using a supported color)

Glass Effect Container
  1. We have created a new "container style" element in Play, which works similar to a Z Stack.

  2. It expects two or more Glass Effect Material elements as children. It works by setting a minimal spacing between the materials that requires them to start merging.

Native Button
  1. Adds supports for Glass and Prominent Glass as button styles.

  2. These use Glass Material to conform with Liquid Glass

Other native elements (Segmented Controller, UIMenu, UIAlert etc)
  1. If already in use by projects made prior to iOS 26, should just work. There might be small bugs here and there that COULD be caused by Apple's Beta, so we need to be vigilant and fix them as we go, as well as test on newer versions of iOS.

Design Guidelines ↗

Developer Documentation ↗

Play Documentation ↗

v0.3 · June 10

Liquid Glass Nav Bar & Swift Buttons

Nav Bar
  1. New button layout and tint color support; separators adapt to Liquid Glass style

  2. Progressive blur style by default when Blur is set to "Default" on Nav Bar Settings

  3. When another a page is presented (using Native Go to Page), it can be dismissed by swiping right anywhere on the screen, not just on the left edge.

Tab Bar
  1. New UI and selection interaction supported. Precise height of the tab bar is a WIP.

  2. Some of the new features, such as UITabBarMinimizeBehavior and UITabBarAccessory, will require the addition of UITabBarController, which will be in a future update.

Liquid Glass Material
  1. Adds support for the new Glass Effect:

    1. Tint Color

    2. Interactivity (whether it reacts to user input or not)

    3. User Interface Style (light, dark, auto)

    4. Vibrancy (if a child node is using a supported color)

Glass Effect Container
  1. We have created a new "container style" element in Play, which works similar to a Z Stack.

  2. It expects two or more Glass Effect Material elements as children. It works by setting a minimal spacing between the materials that requires them to start merging.

Native Button
  1. Adds supports for Glass and Prominent Glass as button styles.

  2. These use Glass Material to conform with Liquid Glass

Other native elements (Segmented Controller, UIMenu, UIAlert etc)
  1. If already in use by projects made prior to iOS 26, should just work. There might be small bugs here and there that COULD be caused by Apple's Beta, so we need to be vigilant and fix them as we go, as well as test on newer versions of iOS.

Design Guidelines ↗

Developer Documentation ↗

Play Documentation ↗

v0.3 · June 10

Play Liquid Glass Edition is here!

Nav Bar
  1. New button layout and tint color support; separators adapt to Liquid Glass style

  2. Progressive blur style by default when Blur is set to "Default" on Nav Bar Settings

  3. When another a page is presented (using Native Go to Page), it can be dismissed by swiping right anywhere on the screen, not just on the left edge.

Tab Bar
  1. New UI and selection interaction supported. Precise height of the tab bar is a WIP.

  2. Some of the new features, such as UITabBarMinimizeBehavior and UITabBarAccessory, will require the addition of UITabBarController, which will be in a future update.

Liquid Glass Material
  1. Adds support for the new Glass Effect:

    1. Tint Color

    2. Interactivity (whether it reacts to user input or not)

    3. User Interface Style (light, dark, auto)

    4. Vibrancy (if a child node is using a supported color)

Glass Effect Container
  1. We have created a new "container style" element in Play, which works similar to a Z Stack.

  2. It expects two or more Glass Effect Material elements as children. It works by setting a minimal spacing between the materials that requires them to start merging.

Native Button
  1. Adds supports for Glass and Prominent Glass as button styles.

  2. These use Glass Material to conform with Liquid Glass

Other native elements (Segmented Controller, UIMenu, UIAlert etc)
  1. If already in use by projects made prior to iOS 26, should just work. There might be small bugs here and there that COULD be caused by Apple's Beta, so we need to be vigilant and fix them as we go, as well as test on newer versions of iOS.

Design Guidelines ↗

Developer Documentation ↗

Play Documentation ↗

v0.3 · June 10

Play Liquid Glass Edition is here!

Nav Bar
  1. New button layout and tint color support; separators adapt to Liquid Glass style

  2. Progressive blur style by default when Blur is set to "Default" on Nav Bar Settings

  3. When another a page is presented (using Native Go to Page), it can be dismissed by swiping right anywhere on the screen, not just on the left edge.

Tab Bar
  1. New UI and selection interaction supported. Precise height of the tab bar is a WIP.

  2. Some of the new features, such as UITabBarMinimizeBehavior and UITabBarAccessory, will require the addition of UITabBarController, which will be in a future update.

Liquid Glass Material
  1. Adds support for the new Glass Effect:

    1. Tint Color

    2. Interactivity (whether it reacts to user input or not)

    3. User Interface Style (light, dark, auto)

    4. Vibrancy (if a child node is using a supported color)

Glass Effect Container
  1. We have created a new "container style" element in Play, which works similar to a Z Stack.

  2. It expects two or more Glass Effect Material elements as children. It works by setting a minimal spacing between the materials that requires them to start merging.

Native Button
  1. Adds supports for Glass and Prominent Glass as button styles.

  2. These use Glass Material to conform with Liquid Glass

Other native elements (Segmented Controller, UIMenu, UIAlert etc)
  1. If already in use by projects made prior to iOS 26, should just work. There might be small bugs here and there that COULD be caused by Apple's Beta, so we need to be vigilant and fix them as we go, as well as test on newer versions of iOS.

Design Guidelines ↗

Developer Documentation ↗

Play Documentation ↗

Common Questions

What is the minimum version of macOS to use Play?

Can Play for macOS be installed in Intel Macs?

Which Play plan is right for me?

Can I upgrade from a Starter Plan to a Pro or Enterprise Plan?

Which payment methods do you accept?

Is my data secure and private?

How can I change or cancel my subscription?

How does adding or removing Editors affect my bill?

Where can I see my invoices?

I need help making something in Play.

I have questions on my invoice or billing.

What is the minimum version of macOS to use Play?

Can Play for macOS be installed in Intel Macs?

Which Play plan is right for me?

Can I upgrade from a Starter Plan to a Pro or Enterprise Plan?

Which payment methods do you accept?

Is my data secure and private?

How can I change or cancel my subscription?

How does adding or removing Editors affect my bill?

Where can I see my invoices?

I need help making something in Play.

I have questions on my invoice or billing.

Do you have more questions? Contact our support team at support@createwithplay.com

Do you have more questions?
Contact our support team at support@createwithplay.com

Start designing with Liquid Glass in Play today.

Get Started for Free

Start designing with Liquid Glass in Play today.

Get Started for Free